Rendered smooth line is different with tracker data

Jun 10, 2013 at 7:44 PM

I tried to draw some smooth line (with log scale axies) in the example code as below, and found that the actual rendered line is slightly different from the tracker data line. so, if I tried to add hit test on the line and add a point on the clicked point, it is not possible to add on the actual line but only on the tracker line. I would really appreciate it if someone can explain the reason for this difference and could share any idea to make this perfectly aligned.

[Example("LineSeries and PlotModel MouseDown event")]
    public static PlotModel MouseDownEvent()
        var model = new PlotModel("MouseDown", "Left click to edit or add points.") { LegendSymbolLength = 40 };
        var logarithmicAxis1 = new LogarithmicAxis();
        logarithmicAxis1.Title = "X";
        logarithmicAxis1.Position = AxisPosition.Bottom;

        // Add a line series
        var s1 = new LineSeries("LineSeries1")
            Color = OxyColors.SkyBlue,
            MarkerType = MarkerType.Circle,
            MarkerSize = 6,
            MarkerStroke = OxyColors.White,
            MarkerFill = OxyColors.SkyBlue,
            MarkerStrokeThickness = 1.5,
            Smooth = true
        s1.Points.Add(new DataPoint(100, 100));
        s1.Points.Add(new DataPoint(400, 200));
        s1.Points.Add(new DataPoint(600, -300));
        s1.Points.Add(new DataPoint(1000, 400));
        s1.Points.Add(new DataPoint(1500, 500));
        s1.Points.Add(new DataPoint(2500, 600));
        s1.Points.Add(new DataPoint(3000, 700));


        int indexOfPointToMove = -1;
        int indexOfPointToInsert = -1;

Jun 10, 2013 at 9:31 PM
It seems to happen when Log Axies are applied.
Jun 12, 2013 at 12:46 PM
Thanks for the code! I think the problem is that hit testing is interpolating then transforming the input points, while the rendering is transforming, then interpolating. I think the hit testing should be changed! Issue has been added.